About Me

1994 Started 3D modeling Carbon 60 models to visualize in VR

21st Century Sage Consulting

1996 Signed ten year NDA with Microsoft Research to gain access to visual recognition AI

21st Century Sage Consulting

1998 Intro animation and interactive experience for Hollywood Video

Hollywood Video (2nd largest video chain in US at time)

2003 Built 3D web browser and worked with ESRI to spin the BLUE marble with NASA

Digital Universe Foundation

2006 Founding a MEDIA LAB

I Have Robots

2008 HP ENTERPRISE ISLAND

I Have Robots

2009 Employee Wellness Initiateive Eighteen Month Transmedia Strategy Walmart

I Have Robots

2013 WRAP PDX Campaign for OREGON HEALTH CO-OP

Dojo Agecy

2015 Built State of Art Post Production Facility and Ran VFX pipleline for Studio

OFG

2017 Founded Elevate Media Labs and started building medical interfaces in VR with UNITY

Elevate Media Labs

2019 Built out Domain Specific Models in AI for Dialogflow agents inspired by the MUSES

I Have Robots & Elevate Media Labs

2020 VIRTUAL RELESE PARTIES for new Artists

Columbia Records

2022 Ultraman Connection Platform Media Content, Events and Mini-Game

Tsuburaya

2023 PRAXI launches to the public

Vision Systems Technolgies, LLC.

Step into the world of John Anthony Hartman, a big-picture thinker and storyteller. From a young age, he discovered his passion for weaving tales and captivating audiences, setting the stage for a remarkable journey filled with creativity, innovation, and unwavering determination.

At just nine years old, John’s fearless spirit led him to deliver a performance in ‘A Tooth for Paul Revere’ that left audiences spellbound, hinting at the talent within him. But for John, storytelling wasn’t merely a hobby; it was a calling that coursed through his veins, compelling him to explore uncharted territories of creativity.

The 1980s marked a turning point in John’s life when he took his first steps into the world of film as an extra. Little did he know that this moment would set the course for an extraordinary career dedicated to expressing his boundless creative energies. With a full-ride theater arts scholarship, John embarked on his collegiate journey, determined not to pretend but to become a true luminary in the entertainment world; he walked away from the entire ride to embrace “real” life—the hubris of youth.

However, John’s path was anything but ordinary. At the tender age of 20, he made a courageous decision to join the U.S. Army, aiming for an airborne contract with the prospect of attending Ranger School. Fate had other plans, as a training accident dashed his dreams, leading to an honorable medical discharge three years later. Nevertheless, John’s commitment to the Army’s ‘Follow Me’ creed would resurface in his leadership roles over the next two decades.

In the ’90s, John’s creative prowess knew no bounds. He crafted interactive adventures and innovative experiences for clients from corporate giants to government entities. Simultaneously, he honed his skills in video production at the Art Institute of Seattle, delving deep into the realms of editing and visual effects. His groundbreaking work with new non-linear editing (NLE) workflows allowed him to join the digital film revolution.

In 2003, John’s journey took an exciting turn as he became a solutions architect and Technology Evangelist for the Digital Universe Foundation. Collaborating with esteemed organizations such as NASA, MIT, and the Jane Goodall Institute, he spearheaded the creation of a 3D web browser and media portal, pushing the boundaries of visualization and data overlay. John’s team achieved remarkable feats, from visualizing scientific data on Earth to mapping our solar system in 3D, all the way to projecting the future of Arctic ice melt.

Yet, despite their groundbreaking efforts, the bandwidth of the early 2000s couldn’t keep up with their ambitious vision, leaving their 3D worlds and interactive videos ahead of their time.

John’s dedication to education also shone through as he served as an adjunct professor at Portland State University and Oregon State University. From teaching Marketing, New Media, and Social Media courses to a master class in in-depth studies on Transmedia for the Publishing Industry, his commitment to sharing knowledge was unwavering.

John’s media projects reached new heights in the corporate realm, with clients like Columbia Records, Intel, Walmart, Xbox, and Warner Bros. His innovative approach resulted in interactive virtual worlds tied to real-world campaigns and transmedia projects that captivated audiences.

Today, John Anthony Hartman stands ready to activate creativity with the Collective Journey methodology that shapes the future of storytelling. With decades of experience in 3D and VR/XR production, John pushes the boundaries of possibility, creating immersive experiences that blur the line between reality and fiction. Whether it’s entertainment, training, or commercial ventures, John ensures that each story’s impact is measured and maximized.